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AppBurger, Native Mac Apps In Js
After several months of silence in this blog I want to share with you my latest experiment, AppBurger. With it you can create native mac apps written in html, css and javascript with access to the files system, dock icons, window positioning and more. Check it out on https://juancamiloestela.github.io/AppBurger/.
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HTML5 Labyrinth Game
Testing out the gyroscope sensors available in the HTML5 api. You can test the game on macbooks or on an iPad/iPhone if you lock the rotation on portrait mode (lock button at the top). When loading the page place the device on neutral position so that it can grab the correct calibration values. Let me
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Flash/Actionscript Particle Engine
A flash/Actionscript 3.0 particle engine. It supports multiple emitters each with customizable position, direction and frequency. All the particles have a customizable particle sprite, opacity, size, rotation, speed and lifespan. Move your mouse over the Flash movie If you’d like a tutorial on how to make a particle engine in actionscript let me know in
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Flash Pixie Particles
Pixie particles rendering engine coded in actionscript 2.0. The particle emitter is customizable in position, direction and frequency. Particles are customizable in speed, size, lifespan, color, opacity and rotation. Move your mouse over the flash movie



